Fellow Duelysts, it’s time to brace yourself for the next boss battle. This new boss is quite the enigma, and as such, I cannot give you information on their name. For now, we shall refer to him as “He-Who-Cannot-Be-Trusted”.
But why can’t you trust him? Well, this boss is a backstabbing, deceitful little weasel. Every time you try to move your minions, this guy will put a Kaido Assasin directly behind it, poised and ready to butt-blast your stuff!
Also, when his stuff moves, it grows. This boss is basically a 3/30 Onyx Jaguar with benefits. Basically, movement of any kind is bad. He-Who-Cannot-Be-Trusted” encourages a sedentary lifestyle, filled with lots of snacks and Netflix.
But you can’t wait around forever, because this boss’s BBS sends 2 lil’ fire nuggets at your face. Unlike normal snacks, fire nuggets are not a good part of your diet. Each nugget takes 2 out of your 25 health, meaning it includes 8% of your daily non-recommended amount of SMOrc. Be careful who you trust with your food!
Beating this unnamed enemy will net you one Boss Crate and a healthy home-cooked meal. Feast to your heart’s content and remember to stay hydrated!
We are excited to announce Team Wars 7,a Duelyst tournament in which you don’t play alone but in a team with a maximum of 6 players!
It is a less competitive, more memey tournament and therefore well suited for everyone who wants to try out the Duelyst tournament scene! You join a team with a maximum of 6 players. Every team fights another team in a week, they organize the times when they play on their own. Every team brings 6 decks to the series, 1 deck of every faction. Once a deck is defeated, it is eliminated. The winning deck has to be played till it is defeated too. The team which wins 6 games first wins the series.
There is also a permanent banlist and in addition every team can ban 5 more cards every week though they can’t choose the cards they chosen the week before. This ensures an often changing meta which opens space for memes and whacky builds!
Are you ready for thrills, chills, and spook-tackular spills?! Well fear not (or do fear) because Jack Doolington is here to satisfy!
Jack is here to haunt you for the entire week, and he’s got plenty of tricks up his sleeve! His minions assume the form of Watchful Sentinels, all waiting for you to fall into Jack’s traps!
If that wasn’t bad enough, Jack has the power of the undead on his side! He summons spooky Haunts when you damage him, and they each curse you in their own way!
Something you might notice is how these Haunts have the same Dying Wish.
Since all of Jack’s Haunts draw him 2 cards, he not only supplies thrills, spills, and chills. He also supplies mills!
But Jack isn’t all about tricks. In the true spirit of Halloween, Jack brings treats to the table as well. They come in the form of the most cuddly creature of all time: the Candy Panda!
Candy Pandas come with any number of delightful goodies! Some help you cheat heal you while others give you “spooky strength”.
Whether you’re tricking or treating, Jack Doolington has something for everyone! If you defeat him, he will treat you to a Spooky Boss Crate! It comes with delicious, but not so nutritious, Candy Pandas. They come in 3 flavors: White-Knuckled Chocolate, Scare-amel, and Marsh-not-so-mellow.
I, THE INVADER, HAVE INFILTRATED YOUR WORLD, AND WILL ASSUME MY ROLE AS RULER OF THIS PILE OF RUBBLE EFFECTIVE IMMEDIATELY!
I HAVE WATCHED YOU ALL FROM AFAR, AND HAVE STUDIED YOUR FIGHTING STYLES TO ENSURE I AM PREPARED FOR ANYTHING YOUR PLANET HAS TO OFFER!
WHAT’S MORE IS THAT I HAVE TAKEN YOUR BOSS THREAD CREATOR @mrmana3 AS MY PRISONER! YOU’RE CONFIDENT YOU CAN BEST ME WITHOUT HIS GUIDANCE, BUT I’VE OBSERVED FIRSTHAND YOUR DEPENDENCY ON BOSS THREADS!
YOUR BOSS THREAD CREATOR STOOD NO CHANCE AGAINST ME. BUT IT WAS HIS OWN FAULT. HE SEALED HIS FATE THE MOMENT HE MADE THE FATAL CHOICE OF VOTING FOR ME IN YOUR PRECIOUS BOSS BATTLE POLL.
NO ONE CAN STOP ME NOW! I HAVE EVEN DEFEATED ALL 18 OF YOUR DUELYST GENERALS. HOWEVER, AS YOU ALL TAUNTED ME, I GATHERED VITAL INFORMATION ON A “SUPER WEAPON” YOU’VE PREPARED TO DEFY ME!
I THOUGHT THE TALES OF THE NEUTRAL GENERAL WERE JUST FABLES. BUT IT APPEARS THE STORIES ARE TRUE. “A GENERAL WITH MASTERY OF ALL 6 FACTIONS”: THAT IS WHAT THE LEGENDS SPOKE OF DATING BACK MILLENNIA AGO.
THEN IT IS DECIDED! I CHALLENGE YOU TO THE ULTIMATE DUEL! ONE LAST STAND TO DETERMINE THE FATE OF YOUR WORLD! IF YOU WANT TO SAVE YOUR PLANET AND YOUR BELOVED BOSS THREAD CREATOR, YOU’D BEST BE PREPARED TO SHOW ME ALL RESERVES OF YOUR POWER!
I wants to show you duh noo-est boss battul guy. Diz iz Grym, and he iz a gud mUrGMeR curd. He yoozes his lizurdz to win da game all duh time.
MuRGmEr needed more healing cardz, so dis general heals for a lots when their stuff goes bye-bye. His lizurdz have Rebirth so dey die 2 times for extra healing. Ragebinder, Earth Sphere, Invigoration, and Saurian Finality not enough 4 lizurd peoplez.
MUrgMeR also needed more ways to deet n’ yeet, so duh general iz also removal. When yoo deet their stuff, Grym hurts a guy for 3 damage so they can deet your stuff too.
With all of dis healing, yoo might try to deet all of Grym’s cardz. But that wud mean Grym haz a weakness. Don’t worry. Grym can draw all duh cards he wants. With Tecky Spikes, Grym will nevuur run out of cardzzz evur! He even haz duh MuRgMuR BBS, which makes 3 muRGmer doodz with special powers. He iz duh best boss in da hole wurld!
Beating Grym is un-possible unless you yooze lizurd people too. Win duh game, and yoo can git a Boss Crate Lizurd Box. Remember kidz: play MurGMEr every day. Lizurdz r duh best faction and r sooper fare and balanced!
I couldn’t figure out how to get the alt skin using the card creator. If possible, help a pleb out.
Alright nerds and nerdettes, get ready for the next thrilling boss battle! This week, you will face off against Spell Monster, a being with a hearty appetite for your spells. Spells are a vital part of Spell Eater’s diet. They are chock-full of essential nutrients that a growing boss needs. However, your job is not actually to give Spell Eater a healthy diet. Your mission is to starve him.
Every time you activate a spell, the radiation that emits from it will be absorbed by Spell Eater, causing it to acquire super human abilities. The minions that get summoned are affected by this radiation because they acquire the super powers of the generals who summon them. This effectively turns generals into super heroes, and minions into their faithful sidekicks.
Unfortunately for you, Spell Eater comes with the Kryptonite BBS, which takes away the super powers of any enemy minion, then summons a wind dervish next to the neutered minion for additional minion abuse.
If you play wizard decks or arcanysts against this boss, don’t be surprised if people start to question your life choices. This boss promotes board-based gameplay, and if you don’t want Spell Eater to make your deck a part of its diet, you’ll take part in this “interactive” gameplay people are always talking about.
If you defeat Spell Eater, you will receive a Magical Boss Crate. It has all sorts of magical things inside that could help you grow big and strong, or maybe give you superpowers too!
Attention Duelysts, ready your duel disks for the next thrilling boss battle! Your opponent is none other than the Dark Magician. But don’t be too frightened. The original 2500 ATK points and 2100 DEF points have been changed to a 3/42.
Even with the stat nerfs though, Dark Magician is not to be taken lightly. By converting himself into a Duelyst minion, he no longer requires 2 sacrifices to be summoned. Being a magician also means that he can fly anywhere he wants on the map so there’s no escaping the wrath of the Pharaoh’s most faithful servant.
You’ll have to rally up your best forces to defeat the mighty Dark Magician. The only problem is that your minions are not what they appear to be. Through the power of his Dark Magic Attack, Dark Magician causes any minion you summon to be transformed into another minion of equal cost.
Dark Magician is also accompanied by a Moebius at the start of the match. He grew attached to Moebius because it reminded him of the Shield and Sword magic card wielded by Joey.
But as long as you believe in topdecking…I mean the heart of the cards, you can defeat this iconic foe. If that doesn’t work, try threatening to jump off a building. That’s definitely worth winning a children’s card game.
If you do end up slaying the Dark Magician, you will receive one Boss Crate, as well as one locator card. Collect all 6 locator cards to find the secret hiding place of the long-forgotten Q4 content!
Yo Danny Phantom he’s the next new boss
Quite a worthy foe to come across
Gotta make sure that you don’t take a loss
Gotta beat ’em down, he’s Danny Phantom
This boss has a unique effect
It’s not the kind you would expect
He becomes his minions after he dies
Watch this boss change before your very eyes
Smack him, smack him
When you summon a minion, here’s what you’ll do
That’s the very card you’ll change into
Play minions with more health than two
Or it’s gonna be the end of you
Now go fulfill your destiny
And win this fight for you and me
A Boss Crate comes with VICTORY
GOTTA BEAT ‘EM DOWN ‘CUZ HE’S DANNY PHANTOM
GOTTA BEAT ‘EM DOWN ‘CUZ HE’S DANNY PHANTOM
GOTTA BEAT ‘EM DOWN ‘CUZ HE’S…
Welcome everyone to the next exciting boss battle. This time, things are going to be a little bit different. Instead of facing an actual living being, you will be staring down an entire societal construct!
Allow me to introduce you to Socialism. In this game, everything is free! You all live in a wonderful, magical world that seems almost too good to be true. Want to play a Worldcore Golem? Go right ahead. How about Kraigon? Sure, why not? Nothing could possibly ruin this moment!
…well…except for one minor thing.
(These stats vary. I just took a screenshot from my own game )
This is the dark side of Socialism, here to collect your taxes. Unfortunately for you, things aren’t as free as they seem. After enjoying the luxury of free minions, it’s time for you to pay up! This meanie will make you pay full price for your minions again, and make all minions switch loyalties. What’s theirs is yours, and what’s yours is theirs. Socialism puts power in the hands of the people, and the more people who go over to its side, the stronger Socialism will become.
If you can deal with Socialism, you will get a free Boss Crate!
Ok ok ok, I think I got it this time. This is NOT the Lyonar minion right?
…alright then, we’re good.
clears throat in preparation of typing for some reason
Everyone, this might be the most terrifying force we have ever encountered. Quiver in fear as you behold the awesome might of Lee-jun!
Lee-jun is a fellow student of the Crane School, alongside Tien-Shinhan, meaning he has mastered the art of quadruplication, as you can see here.
In order to defeat Lee-jun, you must also defeat Li-gun, Lea-sion, and Lei-tion. Each one gives special powers to all the Lee-jun bros.
Defeating the Lee-jun quadruplets will be a bit troublesome however, because even if you kill one, it will just respawn in a corner when their turn starts again. Just think of this boss as a bunch of annoying Gors that are also spell immune and buff and can also move really fast and also heal themselves.
In order to defeat them, you will have to channel your inner Gor and occupy the corners so the Lee-juns can’t do Gor-like things, or you will just have to kill them all in one turn. How hard can killing four 8-health minions in one turn be?
The good news is that you start with 5 mana and they start with 2, probably because they start with 3 more generals than you. Unfortunately, you can’t disqualify them for having more than one general on the board at a time because Lee-jun is careful to apply the “General” tag to only one copy of himself at a time. This does mean you can use cards that affect minions on the other copies, so this is your chance to use cards like Lava Lance and Decimate on a general.
If you defeat the Lee-jun Quartet, you will receive a Boss Crate. That’s right, just one, even though you technically will have defeated four generals. Feel free to demand additional Boss Crates for this boss, because 4 generals is cheat, and we deserve compensation!
Fellow Doolyers, it’s time for the next big boss battle! This time, you will be taking on the one and only Professor Poopypants. See, Poopypants is not properly potty-trained, resulting in him having…accidents on the battlefield.
This will be a recurring theme throughout the fight, as he will continue to poop all over the ground in all directions. And with the help of his Bastions, his crap will be much stickier and stinkier! On occasion, he will also pass gas with his BBS, further stinking up the field.
It doesn’t help that Poopypants uses dervish poops and farting obelysks, and with each passing turn, he will swarm more and more. If you don’t defeat him in time, you’ll eventually drown in the Brown Sea.
If you are able to deal with all his crap, you will be given a Boss Crate and a Potty Training License. Make sure to wipe off that Boss Crate before you open it though. You don’t know where it’s been!
Introducing Blue Man, a lover of all things blue-colored, such as:
Like all bosses, Blue Man has a moronic pointless conflict to be resolved. For the point of being gimmicky, Blue Man’s special power makes anyone he wants feel blue. Naturally, feeling blue is no bueno, so you must do everything in your power to drive the blue out of his soul. I recommend red people faction because red is the color of love
and love conquers all!
Blue Man doesn’t embrace love like you though. His other special power trades his minions’ health for attack power so he can smack all his problems away. He even has forcefield so he can hide from the world in his own little bubble.
In order to beat this boss, you will need to use a deck, preferably one with cards in it. Make sure that the deck you have is in fact a deck, and that the contents of said deck are in fact cards. As long as you believe in the power of love, you can beat this boss with anything!
Guess what you get if you win!
You: “A Boss Crate?”
That’s right, a boss crate, which contains cosmetics to show your Duelyst flare, and spirit that you can save for meme cards, a.k.a. the only cards that deserve to see the light of day!
This is Wu’Jin the Trickster, the trickiest trickster to ever trick you with his tricky tricks. As mentioned earlier, he’s a flying monkey who will fling himself at you every turn. His ultimate goal is to make you magically disappear by smorcing you with all his might!
There’s no escaping Wu’Jin’s wrath because flying monkeys have…flying. And after engaging in battle, he will create a clone of himself, which to the untrained eye will be impossible to distinguish from Wu’Jin himself. However, there are a few ways to determine which is the decoy and which is Wu’Jin.
One is a 3/30. The other is a 1/5.
One has Flying. The other has Provoke.
One is called “Wu’Jin the Trickster”. The other is called “Decoy”.
Wu’Jin likes celerity minions like Beastbound Savage and Lysian Brawler. He also likes this card.
If you can look past his decoys and destroy the real Wu’Jin, you will win a shiny new Boss Crate, but be careful because it might be another one of his tricky tricks!
First I want to mention who worked on that guide beside me: PonchoMango and Iceyfire95 :-) Thanks to these guys the guide got finished by now and it also enfolds way more ideas and things I envisioned when I asked for their help! Without them the guide would be way worse. Also many thanks to /u/F8_ for creating the guide’s template, upon which we built and extended!
So, now let’s talk about the guide’s contents. There is more to it than only a pure what to disenchant and what not guide.
First and foremost of course it gives advice on what Legendaries and Epics are bad or good and should be disenchanted, kept or crafted. We put the cards in 5 tiers (Staples, Keep, Archetype, Tech, Disenchant) and every card got a rating (0-5 out of 5). Our reasoning is that some cards are not really good but useable in some way and maybe someone who is more conservative (and playing that faction) wouldn’t want to disenchant these. So they are not “Disenchant” tier but have only a rating of e.g. 2/5. At the same time a different player will deduce from this the card can be safely disenchanted. In the end everyone has to make that decision on their own but we tried to offer some guidelines (and more than only just good / bad).
For more information on our rating system please read the guide’s first page.
Secondly, we only rated Legendaries and Epics because in our opinion it is not really worthwile to disenchant Commons and Rares because of the lower spirit gain. But newer players would love to know what common and rare cards are good. Therefore we added to every faction page a list with common / rare cards we categorized either as staples or keep. This should help to decide what to craft and if they really want to at least partly what to disenchant (or not to disenchant).
Thirdly, new players would like to know what kinds of archetypes exist in Duelyst and how they look. And how good they are. Something like a tierlist or power rankings. While we couldn’t do exactly that, we at least added a small list of archetypes to every faction’s page, rated them roughly and even put decklists there, so people know how these archetypes could be built.
I think that’s mostly it. If you have any questions, don’t hesitate to ask. There could also still be some minor mistakes, so if you see something super weird please tell us :-)
Before I link to it, I want to stress that this guide is a compromise made by the opinions of 3 people. While we agreed on many things, we had also to discuss many things and come to a conclusion. The reason we were 3 people was that there is never an impasse and in hindsight it was a good decision to do it like that :D
What do I want to say with that? This is a subjective guide which tries to be objective as far as we could achieve that. So if you disagree with certain opinions, that is totally fine and your good right but you also have to accept our opinions to which we didn’t come too easily :) But we are open to serious suggestions!
And please read the guide’s introduction first before you dive in and use it ;)
Hey everyone! Have you ever wondered why the boss AIs are complete bots? Have you ever seen a boss go full potato on you, and question why in the name of Serpenti the boss should pose any sort of challenge to your hopefully superior human intellect? Well now, you too can be a potato!
Introducing Shinkage Zendo, here to finally level the playing field by making your general just as stupid as the boss’s general. The difference between you and the boss, however, is that Shinkage Zendo has idiot-proofed himself, making himself unable to move so as to resist the temptation of smacking anything he sees. This also makes it easier for him to play around his cousin: Grandmaster Zendo.
More idiot-proofing is done by making it literally impossible to damage him until all his minions are destroyed. It’s almost like a really strong force field that can potentially last forever, so that’s fun. :P
But worry not. Zendo is still a bot at the end of the day. He could make you smack a Hamon Bladeseeker, but instead place a wraithling closer to your general so you can smack it instead. He even maindecks Yun. FREAKING YUN!!! You don’t need control of your general to beat someone who uses Yun.
If your general doesn’t kill itself before Zendo dies, you’ll be given a Boss Crate, and prove once and for all that you aren’t quite as much of a bot…as a bot.
Deck Tech by Boronian
Here is a deck with which I had success against that boss on my first try.
Our general is acting like a battle pet, so on their best way to just die. Luckily the AI is not abusing that to their greatest advantage. In addition to us being a battle pet Shinkage Zendo is immune against any damage as long as one of their minions lives.
So our goal is to survive, to control board and build up a board strong enough to kill Shinkage Zendo
For that goal we play a lot of healing, I decided to go with Azure Herald, Aer Pridebeak and Daywatcher. Maybe some more straight forward healing could be good but that would mean being worse in other areas.
Key cards are Silhouette Tracer and Mist Walking to being able to keep distance and get bodyblocked by our own minions to prevent suiciding into enemy minions or Zendo themselves.
With Shinkage’s BBS and low deck curve they can put a lot of minions on board which we need to clear to make them vulnerable. For that we added Gotatsu, Phoenix Fire, Twin Strike, Thunderbomb as spells. Battle Panddo, Thunderhorn and Flamewreath add a lot more AoE to that package.
Building a Board
Key card here is Onyx Jaguar. The AI doesn’t realize that card’s value so it doesn’t prioritize it which is good for us :) Its ability makes our board huge and more resilient which is especially great with Thunderhorn, Battle Panddo, Flamewreath because that makes it way easier to control board too. Kaleos BBS is good here because it increases Onyx’s value and allows us to play around awkward positioning. and keep stuff alive because Shinkage Zendo is not moving.